Archive
The archive preserves what surrounds the game: its history, the people who made it, and what the original client still carries but never used.
In the archive
Section titled “In the archive”- The cutting room floor: dormant vehicles, editor and debugging paths, unused assets and ignored fields in the original Wulfram II client.
- The 1998 developer interview: the Wulfram team on how the first game was built, its design ideas and their plans.
Timeline
Section titled “Timeline”This timeline is a draft. Dates that have not been confirmed are marked as such rather than guessed.
| year | event |
|---|---|
| 1998 | A three-person team (Bernt Habermeier, Jonathan Blow and Rick Keagy) runs the closed beta of the first Wulfram, planning an open beta and release on TEN. |
| to confirm | Wulfram II is released, and the official servers run. |
| to confirm | The official servers shut down. |
| 2026 | The reverse-engineering effort behind this site: a standalone client reconstructed from the original executable, and an authoritative server built to match the official one. |
Contributing history
Section titled “Contributing history”Memories, manuals, screenshots and saved web pages from the official era are all welcome. Recollections are recorded as testimony, with the contributor’s handle and the date, so they can be weighed against other evidence.
A fan preservation project, not affiliated with the original developers. No original game files are hosted. Text licensed CC BY 4.0; site code MIT.